Uraim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a brown costume with the symbols of the sun god on his torso. He is muscular with a powerful set of arms. He has done his best to style his auburn hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Uraim is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Uraim grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants his loneliness to end; and he desires power and/or immortality
Ideals: Justice. Flaws: Shy. Bonds: Adventurer, Rich, Has a crush. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 12 (+1) | 13 (+1) | 18 (+4) | 4 (-3) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Sun On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her white fur is lengthy and is close to two feet long. She has hazel eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born at the edge of vast desert. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She became a Tailor soon after.
Motivation: Revenge; and seeks redemption
Bonds: Job, Religious, Nature, Criminal record, Enemies. Occupation: Tailor
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Obsidian (9 gp).
Alice Badger, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs and is in decent physical shape. Her golden hair is knotted and matted. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born in the north. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 9 years.
Motivation: She is content; and sabotage a competitor
Flaws: Shy, Mundane. Bonds: Rich, Attractive, Immigrant, Job. Occupation: Carter
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp. Coral (120 gp). 1 Chain shirt.
Gimurt Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear grey pants and tee shirts. He is tall, broad shouldered and powerfully built. His tied-back hair is chestnut. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Now he works as a music tutor during his time off.
Motivation: He's repulsed by the PC.
Ideals: Logical, Artistic. Flaws: Antagonistic. Bonds: Debt. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 3 (-4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp.
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