Sarah Markum, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow collared shirt and green skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. She carries with her a set of quarterstaffs, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her golden hair is greasy and uncared for. Her face is covered beneath a completely black helmet.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She plays an instrument quite well.
History: Born in a small village she learned the ways of the warrior from her mother. In her 16th year, her parents were killed by a brigands raid, leaving Sarah alone in the world. After a stint in an orphanage, she was adopted. She has never given up on her dancing dream.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Enemies. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 90 gp.
Hethress Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her crest is short and bronze. Her red eyes are slightly larger than normal.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Energy wise she seems alert and responsive.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Hethress managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: A deep hatred of giants; and revenge
Ideals: Athletic, Professionalism. Bonds: Rich, Criminal record, Enemies. Occupation: Cook
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 8000 cp. 1 Masterwork Uncommon Weapon.
Tricking Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'6". She is dressed in earthy colors with a pastel and black handkerchief worn on her left side, and her gloved hand is found clutching a crossbow. She has lavender fur. Her fierce yellow eyes like to dwell on things.
Personality: She is happy with her job as a Knight. She turns her eye from what people do, preferring to live and let live. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born the only child of a wealthy merchant. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Knight. She has worked as a Knight like her mother before her.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural human artifacts is her passion
Ideals: Entrepeneur. Flaws: Greedy. Bonds: Job, Adventurer. Occupation: Knight
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Halfling, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Obsidian (14 gp).
Edge Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear pastel clothing when he does not wear armor. His long lavender fur is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is almost excessively polite to everyone, even when angry. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Glassblower business at a young age. He dropped out of school before completing his studies. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Logical. Flaws: Insomniac, Shy. Bonds: Job, Debt. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 110 gp. Amethyst (80 gp).
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