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NPC Generator

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Advanced [show]


Thamuz Respect, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is afraid of women and trembles around them

History: Thamuz hails from a village terrorized by orcs. His first spouse was a Spice Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by orcs. Thamuz was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Regain custody of his daughter; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Enemies, Family. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Thamuz Respect, Male Tiefling Commoner 1
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)11 (+0) 7 (-2)14 (+2)
Skills Intimidation +4, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Bruz Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. His red hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west. Cursed with lycanthropy at a very young age, Bruz has worked very hard to control his curse. During his travels, Bruz and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bruz discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bruz fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has a crush on the local Merchant; and he wants to meet his childhood hero

Flaws: Antagonistic, Disease. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Bruz Bradly, Male Half-Orc Commoner 1
Medium (5'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)12 (+1) 12 (+1)6 (-2)
Skills Deception +0, History +3
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp. Jade (50 gp).


Social Check DCs


Halimath Garcia, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears bulky yellow painted plate armor, he is not a threatening figure. He has styled his white hair well, parting it to the left. His hazel eyes lackadaisically let the world flow into them.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He is used to getting what he wants. In part because he is a meticulous planner.

History: Halimath was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his absent father

Ideals: Justice, Professionalism. Bonds: Family, Criminal record, Religious. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Halimath Garcia, Male Half-Elf Expert 2
Medium (5'0") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)8 (-1) 15 (+2)10 (+0)
Skills Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 20 pp.


Social Check DCs


Spear Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears tight fighting clothing, which leaves very little to the imagination, she is not a threatening figure. Her cinnamon fur is knotted and matted. She tend to wears goggles to shield her eyes.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She also has developed a complete distrust of the Assassin profession.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barber arts, while her father instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She became a Barber soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a assassin again

Ideals: Fighting, Passionate. Bonds: Job, Rich. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Spear Mirror, Female Tabaxi Fighter 1
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)18 (+4) 12 (+1)15 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Rock crystal (20 gp).


Social Check DCs

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