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NPC Generator

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Advanced [show]


Nissa Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears rags and sports a simple walking cane. Her silver hair is well kept. Her blue eyes are passionate and lively.

Personality: She will rave to anyone who will listen. She is a great chef.

History: Nissa was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her family was turned out during the war. She and her family wandered west to less war torn lands. She got away from her former life and has fallen to alcoholism.

Motivation: To end her boredom; and she seems to be bored by most things

Ideals: Gifted. Flaws: Insane, PTSD, Addict, Mundane. Bonds: Poor. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Nissa Garrick, Female Gnome Barbarian 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 gp. Smoky quartz (30 gp). 7 Acid flasks.


Social Check DCs


Trym Rutland, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart from person to person.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trym was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Persistence, Fighting. Flaws: Cynical. Bonds: Rich, Adventurer. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Rutland, Male Human Ranger 2
Medium (6'4") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 sp. Violet garnet (300 gp). 1 Half-Plate.


Social Check DCs


Frederick Hayley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears tattered old clothes. He has a hunchback. He has a auburn handlebar mustache and slicked back auburn hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: Wants to raise his children well; and he is greedy

Flaws: Ugly, Forgetful. Bonds: Family, Rich, Mentor. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Frederick Hayley, Male Human Warrior 2
Medium (5'6") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)12 (+1) 6 (-2)6 (-2)
Skills Religion +3
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Sarah Clifton, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is physically well-built. Her golden hair is smooth and relatively long. She is baby faced.

Personality: She is witty, but her monotone delivery comes off as unnerving She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her mother raised her in a mountain cabin. Sarah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has never given up on her music dream.

Motivation: Wants a kiss; and she would like to get married and retire

Ideals: Joker, Artistic. Bonds: Poor, Adventurer, Nature, Has a crush. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Sarah Clifton, Female Human Ranger 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 8 (-1)6 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs

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