Bilbron Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems, marred by beers. He is bald on top and has large silver tufts of hair around his ears. He has violet eyes and a blue hat with a black feather.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bilbron took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Nature, Immigrant. Occupation: Spy
Voice: Old Prospector
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp. Smoky quartz (30 gp). 1 Masterwork Common Melee.
Liftrasa Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: 3'10" and lanky with angular features, she is an attractive figure. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her moppish silver hair is in a traditional bowl cut. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a logical person and will generally grow upset if things defy logic and science.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Optimist, Logical. Bonds: Adventurer, Attractive, Poor. Occupation: Fortune-teller
Voice: Speaks in third person
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1200 sp.
Heskan Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his sickle. He has dyed his greying blue crest a little too much giving a sharp blue color. His red unseeing eyes seem to look past you.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by drow. Heskan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Disease, Shy. Bonds: Enemies. Occupation: Sellsword
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp. Freshwater pearl (4 gp). 4 Alchemist’s fire.
Adelard Harper, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His hair is always cut to a buzz. His ears are large.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a very good compulsive liar and kleptomaniac.
History: He was born to loving parents in a slum to the south. His father was a soldier and died while he was still young. Adelard was left his father's suit of armor and trained in its use and care. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to open a new tavern; and he feels that his past leaves him morally obligated to help
Flaws: Ugly, Racist. Bonds: Poor, Criminal record, Military, Job. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. Onyx (30 gp).
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