Serpent In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears dark leathers with embroidery. Her yellow fur is braided into rings. Her green eyes are passionate and lively.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Serpent is combative with any and all who dare try her patience in the slightest.
History: She got into the Architect business at a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She has worked as a Architect like her father before her.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Job, Religious. Occupation: Architect
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Silent Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears rags and sports a simple walking cane. Her gray fur is drawn into a tight pony tail with a card scrunchie. She has hazel eyes and a pastel hat with a green feather.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She uses divination through singing.
History: She was born the only child of a wealthy merchant. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and retire the richest woman in the east
Ideals: Athletic, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Dyer
Voice: Italian accent
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 14 (+2) | 5 (-3) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 140 gp.
Einkil Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey armored body suit, with a simple violet line shooting up and back down. His long black hair is drawn into a two foot long braid. His eyes are likewise amber. His teeth are white and perfect.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born several months after his father was called into army service. When Einkil reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Philantrophist. Bonds: Immigrant, Attractive, Military. Occupation: Adventurer
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 4000 cp. 1 Banded mail.
Pelt Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She has styled her beige fur well, parting it to the left. Her eyes are copper and catlike.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A powerful wizard made her what she is. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has money and likes to spend it
Flaws: Impulsive. Bonds: Adventurer, Mentor, Rich, Criminal record. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 pp.
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