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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Meriele Nagel, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely violet suit with blue socks and a vest with buckled shoes. Her auburn hair, when down, is lengthy. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She will rave to anyone who will listen. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was raised in a white middle class family as the only child. She dropped out of school before completing her studies. She has built up a small fortune and can afford her own way.

Motivation: She feels the way she acts is they only way to get by in the world; and she is content

Ideals: Logical, Impeccable. Flaws: Insane, Mundane. Bonds: Rich. Occupation: Soapmaker

Voice: Cold and demanding tone

Attributes [hide]

Meriele Nagel, Female Half-Elf Warrior 1
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)12 (+1) 15 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Ermina Blakeley, Female Human [Permalink]

Personal [hide]

Description: This woman wears just a brown suit, and sports empty pouches on her belt. Her brown hair is smooth and relatively long. Her ears are large.

Personality: She is extraordinarily eccentric. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a guard again

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Military. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Ermina Blakeley, Female Human Warlock 1
Medium (4'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)7 (-2) 14 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp.


Social Check DCs


Orsik Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and lanky with angular features, he is an attractive figure. He is renowned for his bright brown suits and hats. He has done his best to style his silver hair to look like a famous performer. His green unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He misses his home and complains about the freezing weather, even in summer.

History: Orsik was born in the south. At a young age he loved to build and create. In his 18th year, his parents were killed by a giants raid, leaving Orsik alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Orsik was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He wants revenge against giants; and revenge

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Orsik Brawnanvil, Male Dwarf Expert 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)12 (+1) 15 (+2)4 (-3)
Skills Animal Handling +4, Performance -1
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Gerald Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries a battered morningstar and tarnished lance as well. His black hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Adventurer. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Gerald Sherwood, Male Human Barbarian 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)14 (+2) 13 (+1)4 (-3)
Skills Nature +4, Performance -1
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp.


Social Check DCs

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