Ahrim Swift, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man very much looks the part of a Slave Trader. His clothes are grease stained in places. He sports a flattop hair cut. He wears a mask on his face.
Personality: He has a massive crush on the younger sibling of the Slave Trader who has hired him part-time. A true patriot, Ahrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Ahrim was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He inherited the family business which he has now maintained for 9 years.
Motivation: To settle down with his crush; and expand his business
Bonds: Job, Poor, Immigrant, Has a crush, Military. Occupation: Slave Trader
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 120 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Thokk Prescott, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'10" and muscular, this eastern man wears a custom-built plate barding that's adorned with black lining and desert motifs. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a great chef.
History: The child of eastern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Athletic, Gifted. Bonds: Attractive, Criminal record, Immigrant. Occupation: Body Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 2 (-4) | 8 (-1) | 2 (-4) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 250 gp. 1 Half-Plate.
Helen Branson, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'7" and wears baggy brown pantaloons and a white scarf. Her left leg appears badly burned and disfigured. Her golden hair is braided into rings. She wears an eyepatch.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her 14th year, her parents were killed by a dire rats raid, leaving Helen alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want her driven away; and someone believes her a fraud
Flaws: Ugly, Forgetful. Bonds: Enemies, Slave. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.
Susannah Barton, Female Human [Permalink]
Personal [hide]
Description: She wears a grey cloak and cross-gartered green stockings, and carries bows. Her hair is cut close to her head. Her fair skin shows little sign of her aristocratic breeding.
Personality: She loves telling others what to do and how they should feel about things. Susannah is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. By chance she met her sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her sister; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Opinionated. Bonds: Attractive, Family, Criminal record. Occupation: Carter
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 8 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp. Sardonyx (20 gp).
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