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NPC Generator

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Ability Scores
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Advanced [show]


Thea Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears red leather gloves, a red jacket, and tight pants. With wild red hair. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is happy with her job as a Healer. She turns her eye from what people do, preferring to live and let live. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Thea is combative with any and all who dare try her patience in the slightest.

History: Thea was raised in a hard working conservative environment. One day when Thea was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Thea was heart-stricken from the event, and her father started working long hours to provde for them. She then took over the family business and is one of the better Healer for hire.

Motivation: Find a way to reverse the transformation of her sister; and to unite with her sister

Ideals: Athletic, Justice. Flaws: PTSD. Bonds: Job, Family. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Thea Swiftwhistle, Female Halfling Fighter 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)9 (-1) 8 (-1)4 (-3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1500 sp. Red-brown spinel (100 gp). Coral (100 gp).


Social Check DCs


Uraim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. His white hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal dancing training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Gifted, Artistic. Flaws: Forgetful. Bonds: Attractive, Rich. Occupation: Farmer

Voice: Relaxed voice

Attributes [hide]

Uraim Trueanvil, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 17 (+3)10 (+0)
Skills Performance +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 390 gp.


Social Check DCs


Mormo Covert, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a green collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. Beneath his clothing is a huge mess of scar tissue. His dark red hair is still thick. His white eyes peer out from beneath his deerstalker green hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born blind and as such lacked many opportunities for work. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Flaws: Antagonistic, Insane, Disease. Bonds: Slave, Criminal record. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Mormo Covert, Male Tiefling Sorcerer 1
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)8 (-1) 8 (-1)16 (+3)
Skills Intimidation +5, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Trynnicus Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His crest is short and bronze. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He also has developed a complete distrust of the Bowyer profession.

History: Trynnicus lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Bowyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Job, Family. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Trynnicus Fharngnarthnost, Male Dragonborn Monk 2
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)13 (+1) 9 (-1)15 (+2)
Skills Nature +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 190 gp.


Social Check DCs

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