Prâk Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he wears black trousers with brown and grey striped suspenders. He wears various colorful collared shirts, and is pretty ugly. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are a pleasant amber.
Personality: He is calm most of the time but flees social interaction. Flattery will make him almost putty in your hands.
History: Prâk was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions
Flaws: Ugly, Shy, Selfish, Insane. Bonds: Poor. Occupation: Stylist
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1 Banded mail.
Irann Fasharash, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears professional attire. Her hair is golden and curly. She wears large thick round spectacles.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Irann is combative with any and all who dare try her patience in the slightest.
History: Irann was born in the south. At a young age she loved to build and create. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and she is content
Ideals: Justice, Persistence. Flaws: Mundane. Bonds: Attractive. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 220 gp. Golden yellow topaz (500 gp).
Gynnie Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her blonde hair in a flapper bob. Her brown eyes lackadaisically let the world flow into them.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Through the years after Gynnie was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Gynnie's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Gynnie and her spouse have recently divorced.
Motivation: She is currently in port desperately looking for someone to get her out; and to prove her worth to the world
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Poor, Slave. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. 1 Average lock.
Moon Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white fur. He is renowned for his bright brown suits and hats. He has a hunchback. His white fur is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to make people angry or surprised. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. After a long history of fighting, Moon and his spouse have recently divorced.
Motivation: To get a good night's sleep.
Flaws: Ugly, Insomniac, Antagonistic, Forgetful. Bonds: Slave. Occupation: Baker
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 18 (+4) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Sylvan, Terran, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
