Mugrunden Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He dresses like a well dressed Painter does. His copper crest is still thick. His eyes are a pleasant red.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. During his travels, Mugrunden and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mugrunden discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mugrunden fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg
Flaws: Depressed, Disease, Antagonistic. Bonds: Job, Adventurer. Occupation: Painter
Voice: Eastern European accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Chad Trowbridge, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of the sun god around his neck, and a shield on his belt, he is not a threatening figure. He has silver hair. His gray eyes lackadaisically let the world flow into them.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to make almost anything out of random pieces of junk.
History: He got into the Architect business at a young age. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire; and wants his loneliness to end
Ideals: Fighting, Optimist, Gifted. Bonds: Job, Has a crush. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 9 (-1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: Just what you see.
Thar Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a simple black robe with grey stripes complete with hood. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and catlike.
Personality: He can speak with the recently deceased. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Gifted, Persistence, Impeccable. Bonds: Religious, Mentor. Occupation: Fortune-teller
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 1000 cp. 3 Tanglefoot bags.
Surina Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her gold crest in a pixie cut. She has a dull look in her red eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She is afraid of women and trembles around them
History: Born in the west to a Knight, Surina learned a great deal about her father's area of expertise. She went to a religious school and was inspired by the priests there in charitable deeds. She now owns her own business.
Motivation: Further expansion of business; and she's attracted to the pc
Ideals: Disciplined. Flaws: Shy. Bonds: Poor, Job, Religious, Has a crush. Occupation: Knight
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: Just what you see.
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