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NPC Generator

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Advanced [show]


Mantus Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'1". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a glaive. His red hair has been sun bleached extensively. His black eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He works hard and plays hard.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Actor for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Gifted. Flaws: Hedonist, Insane. Bonds: Job, Nature. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Mantus Elusive, Male Tiefling Adept 1
Medium (5'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)9 (-1) 16 (+3)9 (-1)
Skills Insight +5, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Donaar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His crest is short and copper. His eyes are likewise gold. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He got into the Miner business at a young age. He helped his mother out around the business and became quite the natural. He has worked as a Miner like his mother before him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Donaar Xephyrbahnor, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 12 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Amber (110 gp). 1 Masterwork Common Melee.


Social Check DCs


Mordai Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. His dark red hair, when down, is lengthy. His eyes are likewise gold. His teeth are white and perfect.

Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 7 years old his parents immigrated from the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mordai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Poor, Immigrant. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Mordai Righteous, Male Tiefling Warrior 1
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 8 (-1)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 800 sp. Deep green spinel (100 gp).


Social Check DCs


Tawna Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears tight fighting clothing, which leaves very little to the imagination. Her skin is also unnaturally pale. She wears a feathered hat to cover her moderate length white hair. Her eyes, though not visible through her cowl, are hazel.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Tawna took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying sister.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Philantrophist, Optimist, Gifted. Flaws: Ugly. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Tawna Whispermouse, Female Halfling Fighter 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)8 (-1) 8 (-1)10 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 350 gp. Alexandrite (500 gp). Black pearl (500 gp). Moss agate (4 gp).


Social Check DCs

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