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NPC Generator

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Advanced [show]


Criella Despair, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green tunic with brown highlights, and long red pants that bunch up around her shoes. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a clover on it. Her purple hair is unkempt and raggedy. Her eyes are gold and she is always smoking a pipe.

Personality: Criella is depressed about a lot of things. She tends to be a nihilist. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Criella was raised in a hard working conservative environment. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Ugly, Depressed, Impulsive, Racist. Bonds: Poor, Job. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Criella Despair, Female Tiefling Fighter 2
Medium (4'9") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)16 (+3) 9 (-1)12 (+1)
Skills Animal Handling +1, Investigation +5
Senses Passive Perception 9
Languages Common, Sylvan, Undercommon, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 280 gp.


Social Check DCs


Aura Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. His beige fur is drawn into a tight pony tail with a cross scrunchie. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Shepherd business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult.

Flaws: Ugly, Antagonistic. Bonds: Religious, Job, Family. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Aura Shoe, Male Tabaxi Barbarian 1
Medium (6'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)15 (+2) 9 (-1)14 (+2)
Skills Intimidation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Infernal, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Theriatis Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His brown hair is greasy and uncared for. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently gotten a pet goose that steals things from people.

Motivation: Retire the richest man in the south; and seeks redemption

Ideals: Gifted, Logical, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Hunter

Voice: Sleepy voice

Attributes [hide]

Theriatis Ofandrus, Male Elf Expert 1
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 6 (-2)13 (+1) 11 (+0)6 (-2)
Skills Animal Handling +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 200 sp. Lapis lazuli (6 gp).


Social Check DCs


Hupe Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man usually wears his red robe and has his bow always slung over his shoulder. His white hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hupe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hupe. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Passionate, Logical. Bonds: Poor, Immigrant, Criminal record. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Hupe Thorngage, Male Halfling Monk 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
1 (-5)13 (+1) 14 (+2)5 (-3) 17 (+3)6 (-2)
Skills Intimidation +0, Nature -1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -3 / 1d6-5, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 gp.


Social Check DCs

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