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NPC Generator

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Advanced [show]


Heskan Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is typically in his Cartwright uniform. He carries a battered nunchaku and tarnished longbow as well. His green crest is long and unkept. His eyes are gold and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a wizard, Heskan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Weaver, but he got bored and became a Cartwright. He has worked as a Cartwright like his mother before him.

Motivation: Expand his business.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Heskan Linxakasendalor, Male Dragonborn Adept 1
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 9 (-1)12 (+1) 10 (+0)11 (+0)
Skills Religion +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 130 gp. Chalcedony (80 gp).


Social Check DCs


Godfrey Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. His red hair is cut short. His violet eyes peer out from beneath his deerstalker grey hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He receives visions of the future at random moments

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted. Bonds: Military, Adventurer, Job. Occupation: Bowyer

Voice: Farmer accent

Attributes [hide]

Godfrey Winterbourne, Male Human Barbarian 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)6 (-2) 14 (+2)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp.


Social Check DCs


Darrow Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is long and black with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west, but his parents moved at a very young age to the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure.

Ideals: Disciplined. Bonds: Adventurer, Immigrant, Rich. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Darrow Shadowquick, Male Halfling Rogue 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 8 (-1)5 (-3) 15 (+2)11 (+0)
Skills History -1, Performance +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2

Possessions: 5000 cp. Azurite (12 gp). 1 Banded mail.


Social Check DCs


Therlin Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a grey armored body suit, with a simple blue line shooting up and back down. With bright brown hair. Her eyes are likewise green.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: From birth she was tutored by a cruel and relentless mentor. In her 14th year, her parents were killed by a orcs raid, leaving Therlin alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants revenge against orcs; and her name or reputation has been wronged in the past by orcs, and she desires to right it

Ideals: Disciplined. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Therlin Durthane, Female Dwarf Expert 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 12 (+1)6 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 110 gp.


Social Check DCs

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