Ulfgar Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has dyed his greying white hair a little too much giving a sharp white color. His fierce gray eyes like to dwell on things.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Doesn't want to be a Miner and was forced into it by his family; and someone believes him a fraud
Flaws: Selfish. Bonds: Attractive, Family, Nature, Enemies. Occupation: Miner
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp. Banded agate (7 gp). Black pearl (500 gp).
Kelter Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many green ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is cut short. His eyes are likewise amber. His teeth are white and perfect.
Personality: Aggressive, abrasive, and angry, Kelter embodies much of what other species detest in the Halflings. He receives visions of the future at random moments
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Painter
Voice: Low and grunting
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 14 (+2) | 7 (-2) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Infernal
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 60 gp. Silver comb with moonstones (200 gp).
Altho Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. His blue eyes peer out from beneath his wide-brimmed white hat.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the east his family was never financially stable. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He seems to be bored by most things; and to end his boredom
Flaws: Mundane. Bonds: Attractive, Family, Poor. Occupation: Sculptor
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 13 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 700 sp. Onyx (50 gp).
Ombul Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red coat over a white low-cut shirt, and a deerstalker hat upon his head. His red hair is slicked back into a classic pompadour. His skin is flawless and his violet eyes scan people very quickly.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ombul took refuge in the large cave and found the beat up mace and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east
Ideals: Entrepeneur, Fighting. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 180 gp.
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