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NPC Generator

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Advanced [show]


Markosian Love, Female Tiefling [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, she is an attractive figure. She is wearing the road beaten gear of a warrior. She keeps her white hair in a pixie cut. She has several tiny aquamarine earrings on each ear.

Personality: Calm and collected, she is a well trained Fisher. Her job bores her to no end. She has decided to make it more interesting.

History: Born in a small village she learned the ways of the warrior from her father. She struck it rich when she found rare goods in large quantities. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: She desires power and/or immortality.

Ideals: Fighting. Bonds: Attractive, Rich, Job, Adventurer, Criminal record. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Markosian Love, Female Tiefling Adept 2
Medium (5'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 6 (-2)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +0, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 pp.


Social Check DCs


Pelt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his right hand. His black fur is greasy and uncared for. His amber eyes are slightly larger than normal.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Pelt grew up listening to his mother's many stories. Through the years after Pelt was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Pelt's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: In love, Adventurer. Occupation: Sculptor

Voice: Spanish accent

Attributes [hide]

Pelt Grass, Male Tabaxi Rogue 1
Medium (6'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 9 (-1)14 (+2)
Skills Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. 1 Magnifying glass.


Social Check DCs


Diesa Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is wearing the road beaten gear of a warrior. She wears her red hair up in a very large beehive style do. This brown eyed southerner is not easily forgotten.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Diesa was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of her daughter; and her relatives are trying to arrange a marriage

Ideals: Fighting, Justice. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Diesa Bloodkith, Female Dwarf Warrior 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)4 (-3) 9 (-1)7 (-2)
Skills Persuasion +0, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. Banded agate (6 gp).


Social Check DCs


Zedaar Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. His long green crest is drawn into a two foot long braid. His eyes are gold and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Bonds: Adventurer, Rich, Religious. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Zedaar Clethtinthiallor, Male Dragonborn Aristocrat 2
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 8 (-1)8 (-1) 8 (-1)16 (+3)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 120 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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