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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Karash England, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His skin is fair and his fingers are delicate and long. He has done his best to style his golden hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Aggressive, abrasive, and angry, Karash embodies much of what other species detest in the Half-Orcs. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small plains village. He has had some formal painting training, and achieved minor success. He now travels the world, in search of power and loot.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Nature. Occupation: Seamstress

Voice: Mousy voice

Attributes [hide]

Karash England, Male Half-Orc Barbarian 1
Medium (5'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 6 (-2)7 (-2) 9 (-1)6 (-2)
Skills Intimidation +0, Religion +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 500 sp. Citrine (70 gp).


Social Check DCs


Halander Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a clover on it. His hair, while still mostly red, has prominent grey streaks. His thin eyebrows rest above his beady green eyes.

Personality: He is very quiet and rarely speaks above a whisper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His mother raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Shy, PTSD. Bonds: Nature. Occupation: Carpenter

Voice: Deep voice with rolling R's

Attributes [hide]

Halander Stoutman, Male Halfling Druid 1
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 15 (+2)9 (-1) 11 (+0)11 (+0)
Skills Medicine +2, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 gp. 1 Superior lock.


Social Check DCs


Harbek Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears grey leather gloves, a grey jacket, and tight pants, and a wedding ring on his left hand. He has a long red beard with little hanging trinkets. He is baby faced.

Personality: While he acts the brute, he is far gentler than he would appear. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich southern family. He has had some formal writing training, and achieved minor success. He now mingles about in high society.

Motivation: Wishes to resurrect an old love; and he is greedy

Ideals: Fighting, Impeccable, Artistic. Bonds: In love, Rich. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Harbek Trueanvil, Male Dwarf Rogue 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp. Aquamarine (200 gp).


Social Check DCs


Drogo Vance, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With a patchy blonde beard and wild blonde hair. He has a dull look in his green eyes.

Personality: He is irascible and easily irritated. Animals are drawn to him, and he is able to talk to them.

History: When he was but 7 years old his parents immigrated from the east. He made a point of taking high paying jobs and getting most of it up front. He was granted necromantic powers by his dying sister.

Motivation: He wants to meet his childhood hero; and he is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Drogo Vance, Male Human Monk 2
Medium (6'3") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)12 (+1) 10 (+0)11 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1000 cp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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