Marastyr Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a brown and blue handkerchief worn on her right side. She has a moderate pudge and is not very fit. Her blonde hair is slicked back into a classic pompadour. Her amber eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the south to a Fisher, Marastyr learned a great deal about her mother's area of expertise. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She got away from her former life and has fallen to alcoholism.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Addict. Bonds: Job, Immigrant. Occupation: Fisher
Voice: Eastern European accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 10 (+0) | 6 (-2) | 11 (+0) | 2 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. Jet (110 gp).
Hamil Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. His moppish black hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he is greedy
Flaws: Shy, Disease. Bonds: Rich, Immigrant, Attractive, Job. Occupation: Fortune-teller
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 8 (-1) | 12 (+1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Halfling, Auran
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 400 sp.
Gruk Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered grey stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has no hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His tongue was cut out and he uses sign language. He is lazy and tries to find solutions quickly.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Flaws: Ugly, Addict, Disease, Lazy. Bonds: Poor. Occupation: Body Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 350 gp. 1 Simple lock.
Druuk Shelley, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is greasy and uncared for. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a very good compulsive liar and kleptomaniac.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and he is a bit of a kleptomaniac
Flaws: Ugly, Secretive, Disease. Bonds: Criminal record, Rich. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 6 (-2) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 350 gp. 1 Masterwork Common Melee.
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