Duvamil Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue shirt with thin white vertical stripes and black pants. She is bristling with hidden weapons, mostly scimitars and sickles. She keeps her blonde hair in a flapper bob. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Gifted from a young age, Duvamil studied abroad. After coming to the age of reason, Duvamil took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's since become an addict/alcoholic.
Motivation: She has comitted a past crime that haunts her to this day; and to share knowledge with the world
Ideals: Gifted, Logical. Flaws: Shy, Addict. Bonds: Criminal record. Occupation: Barrister
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 130 gp. 1 Half-Plate.
Phelaia Death, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is dressed in earthy colors with a green and black handkerchief worn on her left side. Her hair is black and very short. She is baby faced.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born several months after her mother was called into army service. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Athletic, Philantrophist. Flaws: Secretive. Bonds: Military, Family, Adventurer. Occupation: Server
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp. 1 Smokesticks. 2 Thunderstones.
Azaki Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is renowned for his bright tan suits and hats. He is an epitome of beauty. His long blonde hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.
History: Gifted from a young age, Azaki studied abroad. His necromantic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: He loathes his own lifestyle.
Ideals: Opinionated, Gifted. Flaws: Insane, Hedonist, Depressed. Bonds: Attractive. Occupation: Dilettante
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 2 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 2 (-4) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Ahinar Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many green ritualistic tattoos. She wears baggy tan pantaloons and a green scarf. Her white hair is heavily combed to the right. Her hazel unseeing eyes seem to look past you.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born several months after her mother was called into army service. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Joker. Flaws: Disease, Ugly. Bonds: Military, Debt. Occupation: Gardener
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 7 (-2) | 7 (-2) | 9 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. Azurite (13 gp).
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