Hubert Copeland, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Shipwright. His white hair is matted, messy, and big. His hazel eyes dart from person to person.
Personality: He loves telling others what to do and how they should feel about things. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Opinionated, Fighting. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3
Possessions: Just what you see.
Arumawann Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He very much looks the part of a Fortune-teller. He carries with him a set of sais, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His golden hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of dire rats once and for all.
History: He got into the Fortune-teller business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Fortune-teller. He now owns his own business.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting. Flaws: Insomniac, Selfish. Bonds: Job, Enemies. Occupation: Fortune-teller
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 10 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 7 (-2) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Banded agate (16 gp). Silver pearl (110 gp). Golden pearl (110 gp).
Fallthra Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is generally well dressed albeit a few years behind the times. She wears a colorful flower in her auburn hair. She has a dull look in her hazel eyes.
Personality: Cocky and sure of herself, she believes she is the best Navigator born in the past three hundred years. She believes the world needs to unite to get rid of gnolls once and for all.
History: Fallthra was raised in a hard working conservative environment. Her family was turned out during the war. She and her family wandered west to less war torn lands. She moves from town to town, unable to find a place to settle.
Motivation: Many gnolls want her driven away; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Flaws: PTSD. Bonds: Attractive, Job, Enemies, Immigrant. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 6 (-2) | 9 (-1) | 5 (-3) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 220 gp. Silver pearl (130 gp). Peridot (40 gp). Carnelian (40 gp).
Tethren Calm, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His red hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.
History: He was born blind and as such lacked many opportunities for work. Tethren was born on a far eastern plains where he grew up under the tutelage of his father, an expert Mason. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker, Pacifist. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Mason
Voice: Timid voice
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 7 (-2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 400 sp. Amethyst (150 gp).
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