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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Grai Barton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white cloak and cross-gartered blue stockings, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her black hair is still thick. Her blue eyes dart from person to person.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Grai grew up listening to her mother's many stories. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. After a long history of fighting, Grai and her spouse have recently divorced.

Motivation: Nothing but the best is good enough for her; and obtaining odd cultural dragonborn artifacts is her passion

Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Grai Barton, Female Half-Orc Aristocrat 1
Medium (5'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)5 (-3) 6 (-2)2 (-4)
Skills Medicine +0, Performance -2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 pp.


Social Check DCs


Arara Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing a perfectly clean shirt and pair of pants. Her golden hair is cut short with large spiked bangs in the front. Her eyes are likewise blue.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the west her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mercenary work with an outfit from a few towns over. Mercenary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 8 years.

Motivation: To protect her home; and sabotage a competitor

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Poor, Job, Guardian. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Arara Meliamne, Female Half-Elf Warlock 1
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)5 (-3) 5 (-3)15 (+2)
Skills Insight -1, Persuasion +4
Senses Passive Perception 7
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 600 sp. 1 Disguise kit.


Social Check DCs


Ahlyssa Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she has a large yellow mantle and cape that has been intricately interwoven into her white robe. She has a very tight haircut. Her amber eyes are slightly larger than normal.

Personality: She is a hateful person. She taunts others and blames them for her problems. She works hard and plays hard.

History: Ahlyssa hails from a village terrorized by dire rats. After coming to the age of reason, Ahlyssa took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Many dire rats want her driven away; and revenge

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Enemies. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ahlyssa Gracey, Female Half-Elf Expert 2
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 6
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)3 (-4) 8 (-1)10 (+0) 7 (-2)12 (+1)
Skills History +2, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged -2 / 1d6-4, Grapple -1

Possessions: 50 gp. 7 Acid flasks.


Social Check DCs


Baradad Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. He wears a Stetson hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He also hits on women, regardless of circumstances.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy. Bonds: Has a crush, Military, Debt. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Baradad Baharoosh, Male Dragonborn Fighter 2
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 7
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 13 (+1)12 (+1) 5 (-3)10 (+0)
Skills Nature +3, Sleight of Hand -1
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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