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Advanced [show]


Oriff Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a hunchback. Her hair is long and black with streaks of blonde, and is pulled back with small brown clips. Her violet eyes are slightly larger than normal.

Personality: Oriff speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born at the edge of vast desert. Her mother took her hunting and taught her how to get in the mind of other creatures. She now spends her time doing works of charity.

Motivation: She feels the way she acts is they only way to get by in the world; and she has money and likes to spend it

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Oriff Burrowfound, Female Dwarf Bard 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)11 (+0) 11 (+0)5 (-3)
Skills Perception +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 120 gp. 1 Banded mail.


Social Check DCs


William Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many violet ritualistic tattoos. He wears a fancy yellow suit. With bright chestnut hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: William was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is unsatisfied with his job; and he loathes his own lifestyle

Flaws: Disease, Depressed. Bonds: Attractive, Military, Job, Rich. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

William Martell, Male Half-Elf Warlock 2
Medium (5'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 7
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Performance +4, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 350 gp.


Social Check DCs


Eberk Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears silk and lounges about seductively. His silver hair is thinning but still full. His brown eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Eberk isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is skeptical of what others tell him and is slow to trust.

History: Eberk was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He has worked as a Marshal like his father before him.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Eberk Silveraxe, Male Dwarf Wizard 3
Medium (4'2") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 10 (+0)10 (+0)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2000 cp. White pearl (130 gp). Deep blue spinel (200 gp). Carnelian (60 gp).


Social Check DCs


Valafar Fright, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He is bristling with hidden weapons, mostly scythes and daggers. He has done his best to style his white hair to look like a famous performer. His red eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He never wears the same outfit twice, unless he absolutely has to.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's attracted to the PC; and he has money and likes to spend it

Ideals: Artistic. Bonds: Criminal record, Adventurer, Rich, Job, Has a crush. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Valafar Fright, Male Tiefling Ranger 1
Medium (6'8") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 3 (-4)17 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 6
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 30 gp.


Social Check DCs

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