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Diggory Graeme, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He has moderate length silver hair. His eyes, though not visible through his cowl, are green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Diggory took refuge in the large cave and found the beat up shield and armor he uses now. He left for the north, certain he would find work there.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Optimist. Bonds: Rich, Slave, Nature, Immigrant, Family. Occupation: Ploughman

Voice: Slow speaker

Attributes [hide]

Diggory Graeme, Male Human Commoner 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)9 (-1) 11 (+0)8 (-1)
Skills Religion +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 30 pp.


Social Check DCs


Seven Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and white handkerchief worn on his left side. He carries with him a set of bastard swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His fur is cut close to his head. He wears a mask on his face.

Personality: He exudes charisma. He is a tour de force of persuasion. His job bores him to no end. He has decided to make it more interesting.

History: When he was but 8 years old his parents immigrated from the west. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Bonds: Attractive, Adventurer, Criminal record, Immigrant. Occupation: Bellfounder

Voice: Booming voice

Attributes [hide]

Seven Of Ebony, Male Tabaxi Paladin 1
Medium (6'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)9 (-1) 9 (-1)8 (-1)
Skills Performance +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Flask Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. His brown fur is smooth and relatively long. His green eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his sister before him, after school he went straight into learning to become a Navigator. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and an old rival family wants him found

Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Nature, Job, Family. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Flask Of Stars, Male Tabaxi Ranger 2
Medium (6'5") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)12 (+1) 15 (+2)5 (-3)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Vlorn Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is matted, messy, and big. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is afraid of women and trembles around them

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He now mingles about in high society.

Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it

Flaws: Ugly, Insomniac, Shy. Bonds: Rich, Adventurer. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Vlorn Brushgather, Male Halfling Cleric 3
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)12 (+1) 8 (-1)11 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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