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NPC Generator

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Advanced [show]


Robert Hailey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a small hat to hide his balding. His gray eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born into a rich family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Guardian, Adventurer, Rich, Religious. Occupation: Tailor

Voice: Italian accent

Attributes [hide]

Robert Hailey, Male Human Paladin 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)7 (-2) 8 (-1)11 (+0)
Skills Acrobatics +2, History +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Gnarsh Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears just a white suit. He wears his chestnut hair up in a very large beehive style do. His blue eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Jeweler business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a jeweler and was forced into it by his family

Ideals: Disciplined, Philantrophist. Bonds: Job, Criminal record, Family. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Gnarsh Beckwith, Male Half-Orc Sorcerer 2
Medium (5'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)5 (-3) 9 (-1)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 9
Languages Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 6000 cp.


Social Check DCs


Mantus Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: This western man very much looks the part of a Architect. His clothes are grease stained in places. His chestnut hair is heavily combed to the left. He has gleaming, smiling white eyes.

Personality: Aggressive, abrasive, and angry, Mantus embodies much of what other species detest in the Tieflings. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has worked as a Architect like his father before him.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Poor, Immigrant. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Mantus Amuse, Male Tiefling Monk 1
Medium (5'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 10 (+0)11 (+0) 7 (-2)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Cask In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a pastel and tan robe with the hood down, and she perpetually has her hammer ready. Her red fur, when down, is lengthy. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fortune-teller arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy; and money/treasure

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Criminal record, Rich. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Cask In Woods, Female Tabaxi Monk 2
Medium (6'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 11 (+0)12 (+1)
Skills Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1700 sp. 1 Masterwork manacles.


Social Check DCs

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