Spring Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He wears his gray fur up. He wears a mask on his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.
History: Spring was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His first spouse was a Farmer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Flaws: Shy. Bonds: Attractive, Nature, Poor, Family. Occupation: Locksmith
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +4
Possessions: Just what you see.
Hamil Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.
History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hamil took refuge in the large cave and found the beat up rapier and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He feels kind of lost in life; and he has money and likes to spend it
Flaws: Lazy, Depressed. Bonds: Nature, Military, Rich. Occupation: Bather
Voice: Mousy voice
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
Possessions: 140 gp. Red spinel (50 gp). Malachite (12 gp). 1 Masterwork Common Melee.
Kristryd Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she very much looks the part of a Apothecary. With wild blonde hair. Her ears are large.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She got into the Apothecary business at a young age. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She ran away from her former home and has been making her living as a Apothecary for the past few years.
Motivation: Money/treasure; and she's in love
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Has a crush, Rich. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 310 gp.
Dynamic Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears bulky brown painted plate armor. She carries with her a set of whips, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her yellow fur is lengthy and is close to two feet long. She wears a mask on her face.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born to a Carpenter, her father struggled to pay the bills. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dynamic fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove her worth to the world; and she feels kind of lost in life
Ideals: Fighting. Flaws: Impulsive, Depressed. Bonds: Attractive, Poor. Occupation: Bricklayer
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 9 (-1) | 7 (-2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
