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NPC Generator

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Advanced [show]


Hugh Marston, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with white and pastel striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business.

Flaws: Shy. Bonds: Attractive, Job, Poor. Occupation: Sailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hugh Marston, Male Human Adept 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 5 (-3)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp. Freshwater pearl (16 gp).


Social Check DCs


Trym Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. His fierce blue eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trym was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and further expansion of business

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Layabout

Voice: Shortens vowels

Attributes [hide]

Trym Yaeldrin, Male Half-Elf Fighter 2
Medium (5'4") Half-Elf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 13 (+1)11 (+0) 11 (+0)7 (-2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1

Possessions: 300 gp. 1 Smokesticks.


Social Check DCs


Nurkara Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a large grey jacket. She carries with her a set of spears, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barrister arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She struck the Barrister job and began her own company from there.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture

Ideals: Fighting. Flaws: Shy, Insane. Bonds: Criminal record, Rich, Job. Occupation: Barrister

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nurkara Gorunn, Female Dwarf Rogue 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 14 (+2)6 (-2) 14 (+2)7 (-2)
Skills Deception +0, Investigation +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 60 gp.


Social Check DCs


Tricking Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. She keeps her white fur in a flapper bob. She has amber eyes and a pastel hat with a green feather.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was raised in a desert tribe. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Nothing but the best is good enough for her; and to reunite with her old friends

Ideals: Logical, Impeccable. Bonds: Attractive, Nature, Adventurer. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Tricking Shoe, Female Tabaxi Druid 2
Medium (6'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)10 (+0) 8 (-1)12 (+1)
Skills Athletics +1, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp. 1 Masterwork Common Melee.


Social Check DCs

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