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Advanced [show]


Marbas Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. His white hair has been sun bleached extensively. His silver unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He plays an instrument quite well.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal writing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Job, Military. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Marbas Integrity, Male Tiefling Druid 1
Medium (6'0") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 10 (+0)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 gp.


Social Check DCs


Gurdis Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey armored body suit, with a simple violet line shooting up and back down, and carries halberds. She has a very tight haircut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gurdis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting, Passionate. Flaws: Hedonist, Ugly. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Gurdis Rumnaheim, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)6 (-2) 12 (+1)7 (-2)
Skills Athletics +1, Persuasion +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Quick Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her fur is cut close to her head. Her yellow eyes are passionate and lively.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She also is a firm believer in the womanly ideal.

History: Quick was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Bounty Hunter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Quick Shore, Female Tabaxi Warlock 1
Medium (4'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 13 (+1)6 (-2)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Sard (70 gp).


Social Check DCs


Burana Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries with her a set of sais on her belt, each one with a opal on the hilt. Her blue crest is lengthy and is close to two feet long. She has red eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her father raised her in a mountain cabin. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is wracked by social anxiety; and a need for knowledge about a nearby landmark

Ideals: Fighting, Professionalism, Gifted. Flaws: Fearful. Bonds: Adventurer, Nature. Occupation: Spice Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Burana Kimbatuul, Female Dragonborn Expert 2
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 310 gp.


Social Check DCs

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