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NPC Generator

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Advanced [show]


Skoth Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with wide-brimmed hat, and is pretty ugly. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the north. After coming to the age of reason, Skoth took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Skoth Vance, Male Half-Orc Druid 1
Medium (5'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)6 (-2) 13 (+1)11 (+0)
Skills Nature +0, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Helja Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is greying and her face has many wrinkles. Her gray eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Helja was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Helja's mother didn't care for her much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helja fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Architect and was forced into it by her family; and to reunite with her absent mother

Ideals: Fighting, Athletic, Joker. Flaws: Antagonistic. Bonds: Family. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Helja Goldfinder, Female Dwarf Barbarian 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 5 (-3)7 (-2)
Skills Athletics +3, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Nirgel Sage, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears a fancy black suit. His brown hair is knotted and matted. He has silver eyes and a black hat with a blue feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break

Ideals: Joker, Impeccable. Flaws: Shy. Bonds: Attractive, Rich, Adventurer. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Nirgel Sage, Male Tiefling Rogue 1
Medium (5'4") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)8 (-1) 11 (+0)17 (+3)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


River Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red fur. She wears an entirely brown suit with black socks and a vest with buckled shoes. She has a hunchback. Her red fur is braided into rings. Her otherwise smooth face is marked with small tiny scars.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born at the edge of vast desert. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Secretive, PTSD. Bonds: Nature. Occupation: Performer

Voice: Stutters

Attributes [hide]

River Treat, Female Tabaxi Fighter 1
Medium (4'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 7 (-2)8 (-1) 15 (+2)14 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. Rock crystal (60 gp).


Social Check DCs

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