Ilanis Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This woman wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her lance, and sports empty pouches on her belt. Her moppish brown hair is in a traditional bowl cut. Her thin eyebrows rest above her beady gray eyes.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Ilanis hails from a village terrorized by goblins. A gypsy cursed her at a young age, leading to her ugly appearance. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and she wants revenge against goblins
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Enemies. Occupation: Roofer
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: 400 sp. Brown-green garnet (160 gp). 1 Masterwork Common Melee.
Curran Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of spears, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His auburn hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Mundane, Fearful. Bonds: Rich, Attractive. Occupation: Banker
Voice: Low range voice
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 gp.
Trail Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an entirely brown suit with white socks and a vest with buckled shoes. He wears his orange fur up. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to loving parents in a slum to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trail grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trail. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and seeks redemption
Ideals: Logical. Flaws: Shy. Bonds: Poor, Criminal record. Occupation: Farmer
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 18 (+4) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Sylvan, Elven, Infernal, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Tim Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a rose on it. His blonde hair is heavily combed to the left. He is baby faced.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Fisher profession.
History: He was born a particularly ugly child, much to the horror of his parents. Tim was born on a far southern forest where he grew up under the tutelage of his mother, an expert Blacksmith. He left for the south, certain he would find work there.
Motivation: He's attracted to the PC; and to find somewhere to settle down
Flaws: Mundane, Ugly. Bonds: Job, Immigrant, Has a crush. Occupation: Blacksmith
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 4 (-3) | 4 (-3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!