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NPC Generator

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Advanced [show]


Grom Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears baggy white pantaloons and a grey scarf. His golden hair is singed and shortened. His brown eyes peer out from beneath his broad white hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Grom was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Job, In love. Occupation: Assassin

Voice: American accent

Attributes [hide]

Grom Hadleigh, Male Half-Orc Warlock 1
Medium (6'5") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)11 (+0) 12 (+1)4 (-3)
Skills History +2, Intimidation -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Just what you see.


Social Check DCs


Ar-Gul Brent, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy black suit. His silver hair is lengthy and is close to two feet long. His blue eyes peer out from beneath his deerstalker black hat.

Personality: He likes to make people angry or surprised. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Ar-Gul was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.

Motivation: Dwarven compassion; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Antagonistic, Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Ar-Gul Brent, Male Half-Orc Bard 1
Medium (6'5") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)10 (+0) 14 (+2)5 (-3)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 50 gp.


Social Check DCs


Beloril Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His black hair is lengthy and is close to two feet long. His hazel eyes dart from person to person.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he is greedy

Ideals: Justice, Persistence. Flaws: Disease. Bonds: Rich. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Beloril Torevir, Male Dwarf Warlock 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)9 (-1) 4 (-3)10 (+0)
Skills Intimidation +2, Nature +1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. 1 Breastplate.


Social Check DCs


Elaim Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His silver hair is greasy and uncared for. His eyes, though not visible through his cowl, are brown.

Personality: He likes to make people angry or surprised. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Elaim lived on a farm with his mother, near the main road leading to a nearby town. One day when Elaim was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Elaim was heart-stricken from the event, and his father started working long hours to provde for them. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Layabout and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Ugly, Antagonistic, PTSD. Bonds: Family. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Elaim Bofdann, Male Dwarf Aristocrat 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 13 (+1)6 (-2) 6 (-2)5 (-3)
Skills Intimidation -1, Persuasion -1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp. Bloodstone (50 gp).


Social Check DCs

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