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NPC Generator

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Advanced [show]


Oloric Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy brown suit. He has brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his father was called into army service. He moved from fad to fad and when he turned 15 he discovered poetry. Days after completing his studies, news broke out that his hometown was attacked by illithids. Oloric was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to clean up the streets

Ideals: Optimist, Artistic. Bonds: Attractive, Military, Enemies, Guardian. Occupation: Animal Trainer

Voice: Low and grunting

Attributes [hide]

Oloric Brazzik, Male Dwarf Aristocrat 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)18 (+4) 10 (+0)14 (+2)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Orc, Auran, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Five Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the sun god around his neck, and a axe on his belt. He has a penchant for wearing a ring with an oversized amber on his left hand. His orange fur is thinning but still full. He has a dull look in his amber eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east. After coming to the age of reason, Five took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: Money/treasure.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Merchant

Voice: Hollow voice

Attributes [hide]

Five Shore, Male Tabaxi Ranger 2
Medium (5'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 130 gp.


Social Check DCs


Mardnab Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her long brown hair is drawn into a two foot long braid. She has a tattooed face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants a kiss; and to be a knight again

Flaws: Fearful, Antagonistic. Bonds: Job, Military, Has a crush. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Mardnab Timbers, Female Gnome Warrior 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)8 (-1) 11 (+0)12 (+1)
Skills Deception +3, Nature +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Amûg Brady, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a white costume with the symbols of the sun god on his torso. His hair is cut close to his head. His blue eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Amûg is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: To find somewhere to settle down; and money/treasure

Ideals: Justice, Gifted. Flaws: Addict, Mundane. Bonds: Rich. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Amûg Brady, Male Half-Orc Commoner 1
Medium (5'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 7 (-2)7 (-2)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 8
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3

Possessions: 20 pp.


Social Check DCs

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