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NPC Generator

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Seed

Advanced [show]


Gale In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman usually wears her brown robe and has her whip always slung over her shoulder. She has a penchant for wearing a ring with an oversized jet on her right hand. Her fur is beige, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was raised in a desert tribe. Like her mother and her brother before her, after school she went straight into learning to become a Banker. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Further expansion of business; and she wants to get laid

Bonds: Rich, Attractive, Nature, Has a crush, Job. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Gale In the Wind, Female Tabaxi Monk 1
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)9 (-1) 7 (-2)12 (+1)
Skills History +1, Performance +3
Senses Passive Perception 8
Languages
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Chrysoberyl (40 gp).


Social Check DCs


Dariff Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is renowned for her bright brown dresses and hats. She keeps her silver hair in a flapper bob. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born in the east. A few years later when the north was not economically sound they moved to her current location. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and balancing her hectic life and new cartwright responsibilities is difficult

Flaws: Impulsive. Bonds: Guardian, Immigrant, Job, Adventurer. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Dariff Daerdahk, Female Dwarf Adept 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp.


Social Check DCs


Great Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel collared shirt and violet skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She carries with her a set of pickaxes on her belt, each one with a aquamarine on the hilt. She has moderate length brown fur. She has amber eyes and a pastel hat with a violet feather.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a island tribe. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She got away from her former life and has fallen to alcoholism.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Fighting, Joker. Flaws: Addict. Bonds: Rich, Nature. Occupation: Beggar

Voice: Laughs frequently while speaking

Attributes [hide]

Great Candle, Female Tabaxi Fighter 1
Medium (6'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)4 (-3) 14 (+2)7 (-2)
Skills Intimidation +0, Nature -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Jane Hayhurst, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a faded coat and loose pants complete with feathered hat. Beneath her clothing is a huge mess of scar tissue. She keeps her chestnut hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. The war was a terrible time for her, and Jane does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic, Depressed. Bonds: Slave, Military. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Jane Hayhurst, Female Human Warrior 2
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)9 (-1) 10 (+0)13 (+1)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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