Marbas Doom, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: Marbas is depressed about a lot of things. He tends to be a nihilist. He has a small toy that he constantly fidgets with.
History: He was raised in a desert tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Flaws: Depressed, Addict. Bonds: Attractive, Nature, Military. Occupation: Bookbinder
Voice: Irish accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 8 (-1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 90 gp. Obsidian (4 gp).
Zûmug Blankley, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'8" and muscular, this northern man typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. His black hair is unkempt and raggedy. He is baby faced.
Personality: Aggressive, abrasive, and angry, Zûmug embodies much of what other species detest in the Half-Orcs. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a Bather, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zûmug grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zûmug. Recently he has begun working with bootleggers and crooks.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Carpenter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 14 (+2) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp.
Thoradin Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear grey tank tops with yellow pants. His silver hair is cut short. His blue unseeing eyes seem to look past you.
Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their son. He worked as a Bowyer, and he later adopted a second son.
Motivation: Many giants want him driven away; and wants to raise his children well
Ideals: Artistic. Flaws: Disease. Bonds: In love, Family, Enemies. Occupation: Bowyer
Voice: Nasally tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp.
Keyleth Raethran, Female Elf [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and carries glaives. She keeps her golden hair in a flapper bob. She wears an eyepatch.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She also has developed a complete distrust of the Jeweler profession.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She became a Glassblower soon after.
Motivation: She doesn't get along with people that don't share her tastes; and to be a jeweler again
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job, Rich. Occupation: Glassblower
Voice: Timid voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 800 sp. Coral (110 gp). 1 Masterwork Common Melee.
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