Dagnal Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She sports brown clothing, slightly heavier than average wear. She has a moderate pudge and is not very fit. She has done her best to style her chestnut hair to look like a famous performer. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Sold as a small child to a slaver, Dagnal was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Cursed with vampirism at a very young age, Dagnal has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is greedy; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Secretive, Disease. Bonds: Mentor, Rich. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 19 (+4) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 600 sp. 2 Alchemist’s fire.
Stannor Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light white in addition to tight pants. He is bald on top and has large auburn tufts of hair around his ears. His eyes are hazel and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Stannor grew up listening to his father's many stories. Stannor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Shy, Addict. Bonds: Adventurer, Nature. Occupation: Dyer
Voice: Gruff and masculine
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp.
Halander Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and sports red clothing, slightly heavier than average wear. His skin is also unnaturally pale. His long chestnut hair reaches down to his waist. His hazel unseeing eyes seem to look past you.
Personality: He is almost excessively polite to everyone, even when angry. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: From birth he was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, Halander has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the west; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Ugly, Disease, Shy. Bonds: Mentor. Occupation: Architect
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. Sardonyx (60 gp).
Decarabia Knack, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a custom-built plate barding that's adorned with green lining and desert motifs. She has dyed her greying dark red hair a little too much giving a sharp dark red color. She has a tattooed face.
Personality: Eccentric and domineering, Decarabia will drive conversation. She has a habit of throwing herself into exceedingly dangerous situations.
History: Decarabia lived on a farm with her mother, near the main road leading to a nearby town. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Due to her spouse's obsession with being a Junk Dealer they were divorced and she won custody of their daughter. She worked as a Sage, and she later adopted a second daughter.
Motivation: An old rival family wants her found; and to unite with her sister
Ideals: Athletic, Extrovert. Flaws: Impulsive. Bonds: Family, Nature. Occupation: Sage
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 700 sp. Carnelian (60 gp).
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