Sun Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her fur, while still mostly beige, has prominent grey streaks. Her yellow eyes are passionate and lively.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sun was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.
Motivation: To prove her worth to the world; and she has passion for adventuring and risk
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Stylist
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 10 (+0) | 6 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 90 gp. 3 Holy water.
Nithther Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and muscular, this southern man wears very tight pants and wife beaters, though occasionally he sports a green coat. His crest is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are gold.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Nithther hails from a village terrorized by orcs. Nithther was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nithther decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Enemies, Criminal record. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 1000 cp.
Morana Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. She keeps her golden hair in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is irascible and easily irritated. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born in the south, but her parents moved at a very young age to the north. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.
Motivation: She is greedy.
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Miner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 2 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Gunter Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a violet tunic with brown highlights, and long white pants that bunch up around his shoes. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a Healer, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has achieved small success as a Mortician.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Job, Poor, Religious. Occupation: Mortician
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Druidic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp. Freshwater pearl (7 gp).
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