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NPC Generator

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Advanced [show]


Hamil Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a well pressed and immaculate suit (or dress). He wears a broad hat to cover his moderate length white hair. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is frequently practicing swordplay.

History: When he was but 5 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Beggar for hire.

Motivation: Expand his business; and balancing his hectic life and new beggar responsibilities is difficult

Ideals: Fighting. Bonds: Attractive, Job, Military, Immigrant. Occupation: Beggar

Voice: Soft and melodious

Attributes [hide]

Hamil Shadowquick, Male Halfling Fighter 3
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Trym Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears just a white suit, marred by sweets. Her hair is short and auburn. Her eyes, though not visible through her cowl, are amber.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Halflings. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trym took refuge in the ruined castle and found the beat up axe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise her children well.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Bigheart, Female Halfling Barbarian 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)4 (-3) 11 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Mastema Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'3" has a big stupid grin on her face most of the time. She wears black trousers with brown and black striped suspenders. She wears various colorful collared shirts. Her blue hair is matted, messy, and big. Her eyes, though not visible through her cowl, are silver.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Mastema was born in the north. At a young age she loved to build and create. She went to a religious school and was inspired by the priests there in charitable deeds. She now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and she has a rivalry with the church that dominates her actions

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Mason

Voice: High pitched, excited

Attributes [hide]

Mastema Sanctuary, Female Tiefling Expert 1
Medium (6'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Vlorn Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized red coat. His black hair has been sun bleached extensively. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and revenge

Flaws: Addict, Antagonistic, Hedonist, Ugly. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Vlorn Wildheart, Male Halfling Expert 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)6 (-2) 7 (-2)13 (+1)
Skills Deception +3, Religion +0
Senses Passive Perception 8
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 200 sp.


Social Check DCs

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