Efferil Mystralath, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his blonde hair to look like a famous performer. His hazel eyes lackadaisically let the world flow into them.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is a bit of a kleptomaniac; and to settle down with his crush
Ideals: Persistence. Bonds: Attractive, Poor, Has a crush, Criminal record. Occupation: Gardener
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 5 (-3) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. Silver pearl (90 gp).
Duergath Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and wears a brown armored body suit, with a simple violet line shooting up and back down. His left leg appears badly burned and disfigured. With bright brown hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.
History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He has never given up on his poetry dream.
Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Bowyer
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 12 (+1) | 9 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
Possessions: 160 gp.
Paela Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries with her a set of kukris, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She wears her silver hair down. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Paela is combative with any and all who dare try her patience in the slightest.
History: Born in a small village she learned the ways of the warrior from her mother. She has chosen to use the inheritance that was left to her frivolously. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has money and likes to spend it.
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Dyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 sp.
Joser Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: 3'4" and muscular, this western man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy brown hair. He has a tattooed face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the west to a Locksmith, Joser learned a great deal about his mother's area of expertise. Through the years after Joser was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Joser's mother didn't care for him much, and the feeling was mutual. He has worked as a Locksmith like his mother before him.
Motivation: Further expansion of business.
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 4 (-3) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 400 sp.
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