Sweet Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'8", this man is wearing the road beaten gear of a warrior. His red fur is greasy and uncared for. His yellow eyes are slightly larger than normal.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the north to a Bather, Sweet learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: To be a Doctor again.
Ideals: Fighting, Impeccable. Flaws: Ugly, Selfish. Bonds: Job, Poor. Occupation: Bather
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp. Rose (60 gp).
Damaia Dread, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her brown hair is smooth and relatively long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her white eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by illithids. Damaia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many illithids want her driven away
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Religious, Enemies. Occupation: Barber
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Disguise kit.
Calcitro Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. His chestnut hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Guard father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He feels threatened by others; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Adventurer, Rich. Occupation: Sellsword
Voice: Sore throat, cough
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 80 gp.
Morgran Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: He has always had a great fascination with Elven culture. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Elven compassion; and a strong sense of loyalty to elven people
Flaws: Ugly, Racist, Antagonistic, Disease. Bonds: Poor. Occupation: Barber
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 30 gp. Rose (50 gp).
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