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NPC Generator

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Advanced [show]


Lone In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a worn and beaten armor. He wears a wide-brimmed hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He was granted psionic powers by his dying brother.

Motivation: Wishes to resurrect an old love; and he feels threatened by others

Ideals: Gifted. Flaws: Sensitive, Fearful. Bonds: Rich, In love. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Lone In the Storm, Male Tabaxi Bard 1
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)6 (-2) 13 (+1)8 (-1)
Skills Intimidation +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Two Llamas In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. He has dyed his greying brown fur a little too much giving a sharp brown color. His fierce copper eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Two Llamas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Tailor job and began his own company from there.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Job, Adventurer. Occupation: Tailor

Voice: Old thin voice

Attributes [hide]

Two Llamas In Woods, Male Tabaxi Bard 1
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)8 (-1) 10 (+0)7 (-2)
Skills Nature +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Druuk Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Shipwright. He wears his hair in dreadlocks. His brown eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his sister before him, after school he went straight into learning to become a Shipwright. He then took over the family business and is one of the better Shipwright for hire.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Flaws: Cynical, Antagonistic. Bonds: Job, Mentor, Military. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Druuk Myerscough, Male Half-Orc Adept 2
Medium (5'10") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)8 (-1) 15 (+2)8 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 gp. Tiger eye turquoise (12 gp). Black pearl (300 gp). White pearl (160 gp). 2 Smokesticks.


Social Check DCs


Hugh Marlee, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He usually wears his brown robe and has his ceremonial dagger always slung over his shoulder. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are hazel and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted martial powers by his dying sister.

Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and an old rival family wants him found

Ideals: Entrepeneur, Gifted. Flaws: Impulsive. Bonds: Family. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Hugh Marlee, Male Human Commoner 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 9 (-1)10 (+0) 7 (-2)12 (+1)
Skills Acrobatics +0, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +3

Possessions: 3000 cp. Obsidian (16 gp). 1 Masterwork Common Melee.


Social Check DCs

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