Emmeline Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. She wears her hair in dreadlocks. Her eyes, though not visible through her cowl, are gray.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born to a pair of adventurers, Emmeline grew up listening to her mother's many stories. Her childhood dream was to be a Interpreter, but she was a colossal failure. She struck the Bricklayer job and began her own company from there.
Motivation: Expand her business; and she has a rivalry with the church that dominates her actions
Flaws: Shy. Bonds: Attractive, Religious, Adventurer, Job. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 5 (-3) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp.
Drusilia Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a tan armored body suit, with a simple green line shooting up and back down. Her hair is golden, silky, and of moderate length. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Drusilia hails from a village terrorized by giants. Like her father and her sister before her, after school she went straight into learning to become a Shepherd. She inherited the family business which she has now maintained for 9 years.
Motivation: Revenge; and she'd like to take her coworkers down a peg
Flaws: Forgetful. Bonds: Attractive, Job, Enemies. Occupation: Shepherd
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 5 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 5 (-3) | 10 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 500 sp. Red-brown spinel (50 gp). Obsidian (16 gp). Golden pearl (50 gp).
Elysande Carlisle, Female Human [Permalink]
Personal [hide]
Description: This southern woman wears a brown collared shirt and pastel skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her clothes are grease stained in places. She has moderate length white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Elysande is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: The child of southern immigrants she idolized her father. From her teen years she was always beautiful and desirable, so people have always doted on her. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Doesn't want to be a Dyer and was forced into it by her family; and to reunite with her absent father
Flaws: Insomniac. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Dyer
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 10 (+0) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Iolite (40 gp).
Right-Handed In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 6'3". She wears skinny pants and wears a brown and yellow robe with the hood down, and her gloved hand is found clutching a flail. Her fur is lavender, silky, and of moderate length. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She can't help but pocket interesting objects she comes across
History: Born to a pair of adventurers, Right-Handed grew up listening to her father's many stories. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Barkeep and was forced into it by her family; and marry her brother to traveling adventurers
Flaws: Racist. Bonds: Attractive, Criminal record, Adventurer, Family. Occupation: Barkeep
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
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