Mormo Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a black and white handkerchief worn on his left side. He keeps his dark red hair in a flapper bob. His eyes, though not visible through his cowl, are white.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the west to a Butcher, Mormo learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Mormo was left his mother's suit of armor and trained in its use and care. He has worked as a Butcher like his mother before him.
Motivation: He has money and likes to spend it; and sabotage a competitor
Ideals: Optimist. Flaws: Secretive. Bonds: Job, Military, Rich. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 140 gp. Tiger eye turquoise (5 gp). 1 Masterwork Common Melee.
Gilthur Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His chestnut hair and beard is wavy and long. He wears large thick round spectacles.
Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: Sabotage a competitor.
Flaws: Insane, Shy. Bonds: Attractive, Immigrant, Job. Occupation: Brewer
Voice: Old Prospector
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 140 gp.
Richard Dudley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with a spirit at a very young age, Richard has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Opinionated, Gifted. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Gennal Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His hair is long and auburn with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He also hits on women, regardless of circumstances.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Wants to work out more often; and wants his loneliness to end
Ideals: Athletic. Flaws: Insane. Bonds: Has a crush, Rich. Occupation: Tanner
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 2 (-4) | 13 (+1) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 5000 cp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!