Murook Rylan, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing left arm. She has a large white mantle and cape that has been intricately interwoven into her green robe. Her tied-back hair is golden. This violet eyed westerner is not easily forgotten.
Personality: She has a massive crush on the younger sibling of the Marshal who has hired her part-time. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Murook was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. After a long history of fighting, Murook and her spouse have recently divorced.
Motivation: She wants to get laid.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Religious. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 9 (-1) | 10 (+0) | 4 (-3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 1400 sp. 1 Masterwork Common Melee.
Emmeline Fulton, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses like a well dressed Locksmith does. She has shaved her head bald. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is witty, but her monotone delivery comes off as unnerving She is afraid of women and trembles around them
History: Born in the east to a Locksmith, Emmeline learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Locksmith for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Joker. Flaws: Shy. Bonds: Job, Attractive. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 330 gp. Star rose quartz (50 gp).
Kody Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears brown painted combat armor at almost all times. He has a long silver beard with little hanging trinkets. His eyes are likewise violet. His teeth are white and perfect.
Personality: Kody speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Kody grew up listening to his mother's many stories. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer. Occupation: Server
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 2)
Armor Class 7
Hit Points 16 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 5 (-3) | 6 (-2) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
Possessions: 350 gp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp).
Crampernap Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of ceremonial daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has moderate length silver hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a poor family in the city he treasured whatever gifts he got. Crampernap abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Bounty Hunter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Golden pearl (150 gp).
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