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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hobart Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His white hair is kept up in a ponytail inside a wide-brimmed hat. His green eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.

History: He got into the Detective business at a young age. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants his loneliness to end; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Disciplined, Athletic. Bonds: Adventurer, Job, Has a crush. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Hobart Stoutman, Male Halfling Commoner 1
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)10 (+0) 18 (+4)8 (-1)
Skills Insight +6, Persuasion +1
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Ella Heiser, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses in brown turtlenecks beneath a black coat with violet slacks. Her hair is silver, silky, and of moderate length. Her eyes are likewise amber.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born in the south, but her parents moved at a very young age to the west. Ella was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now owns her own business.

Motivation: Expand her business; and to be a sculptor again

Ideals: Philantrophist. Bonds: Attractive, Job, Religious, Immigrant. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Ella Heiser, Female Human Commoner 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)5 (-3) 13 (+1)9 (-1)
Skills Athletics +2, Nature -1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Merihim Caution, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His hair is black and very short. His gold eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Actor. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Merihim was left his father's suit of armor and trained in its use and care. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Job, Military. Occupation: Actor

Voice: High pitched, excited

Attributes [hide]

Merihim Caution, Male Tiefling Warlock 1
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)10 (+0) 11 (+0)10 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 800 sp. Eye agate (13 gp).


Social Check DCs


Traubon Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is blonde and very short. His brown unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Traubon was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Barkeep for hire.

Motivation: He's repulsed by the PC; and he is content

Ideals: Athletic. Flaws: Disease, Mundane, Antagonistic. Bonds: Family, Job. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Traubon Balderk, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 19 (+4)13 (+1) 8 (-1)10 (+0)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 600 sp. 1 Breastplate.


Social Check DCs

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