Thea Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She has a large white mantle and cape that has been intricately interwoven into her yellow robe. Her skin is fair and her fingers are delicate and long. Her auburn hair, when down, is lengthy. Her brown eyes are passionate and lively.
Personality: She is happy with her job as a Map Maker. She turns her eye from what people do, preferring to live and let live. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the south, but her parents moved at a very young age to the east. She dropped out of school before completing her studies. She now owns her own business.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Logical. Flaws: Fearful. Bonds: Job, Adventurer, Immigrant. Occupation: Map Maker
Voice: Italian accent
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 8 (-1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
Possessions: 100 gp.
Roondar Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: A 3'6" southern man, he wears tight fighting clothing, which leaves very little to the imagination. His brown hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to make people angry or surprised. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roondar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and obtaining odd cultural halfling artifacts is his passion
Ideals: Fighting, Artistic. Flaws: Antagonistic, Racist. Bonds: Attractive. Occupation: Spy
Voice: Scratchy, weak
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 17 (+3) | 6 (-2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp.
Gillyd Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her brown hair has been sun bleached extensively. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Sold as a small child to a slaver, Gillyd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She used her abilities to travel the world and help people.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and meet up once more with her childhood friend
Ideals: Philantrophist. Bonds: Rich, Attractive, Adventurer, Mentor. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 3000 cp. Obsidian (16 gp).
Duvamil Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of strength around her neck, and a trident on her belt. Her hair is golden and very short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Duvamil lived on a farm with her father, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Locksmith work with an outfit from a few towns over. Locksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. Due to her spouse's obsession with being a Mayor they were divorced and she won custody of their son. She worked as a Locksmith, and she later adopted a second son.
Motivation: An old rival family wants her found; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor, Family. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 13 (+1) | 19 (+4) | 10 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 3000 cp.
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