Grai Blakeley, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a large black jacket. She carries with her a set of scythes, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is greasy and uncared for. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not believe in violence as a means to an end. She is a dedicated Map Maker but believes her peers are too gung-ho.
History: Grai was born in the west. At a young age she loved to build and create. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a sculptor again
Ideals: Fighting, Pacifist, Persistence. Flaws: Ugly. Bonds: Job, Military. Occupation: Map Maker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 11 (+0) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 160 gp.
Dariff Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: 4'0" and lanky with angular features, she is an attractive figure. She has a large grey mantle and cape that has been intricately interwoven into her tan robe. Her chestnut hair is styled in orderly dreadlocks. Her eyes are likewise green.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a great chef.
History: She was born in the south, but her parents moved at a very young age to the east. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality.
Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Bellfounder
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon, Druidic, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 220 gp.
Mûzglob Clapham, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Mason, but he got bored and became a Stylist. He has drifted from career to career and currently works as a Stylist.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Job, Has a crush. Occupation: Stylist
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 5 (-3) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: Malachite (6 gp).
Sun Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple pastel robe with yellow stripes complete with hood. His cinnamon fur is drawn into a tight pony tail with a dagger scrunchie. His green eyes are passionate and lively.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sun is combative with any and all who dare try his patience in the slightest.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Sabotage a competitor; and he wants to meet his childhood hero
Ideals: Impeccable, Justice. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Doctor
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 4 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 50 gp.
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