Broce Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with dancing.
History: Broce was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Secretive. Bonds: Poor, Attractive, Adventurer. Occupation: Mason
Voice: Switch between two voices
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 100 gp. 1 Half-Plate.
Astaro Judgment, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is well dressed, constantly wearing a green suit, brown shirt, and yellow tie. Her blue hair has been sun bleached extensively. Her fair skin shows little sign of her aristocratic breeding.
Personality: Astaro wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She is obsessed with her god.
History: Her mother raised her in a mountain cabin. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Disciplined. Bonds: Attractive, Religious, Nature, Mentor. Occupation: Brewer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 40 gp.
Kabbarg Ramsay, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she dresses in collared shirts and wears a proper scarf over her head. She wears her silver hair up in a very large beehive style do. Her face is covered beneath a completely black helmet.
Personality: Kabbarg is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She believes the world needs to unite to get rid of drow once and for all.
History: Kabbarg hails from a village terrorized by drow. At a young age her mother died while driving off some drow. Her father being the stubborn sort decided to stay and helped train her in shield use. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it.
Ideals: Extrovert, Fighting. Bonds: Enemies. Occupation: Shoemaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 9 (-1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 20 gp.
Falkrunn Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many green ritualistic tattoos. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She sports a flattop hair cut. Her green unseeing eyes seem to look past you.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A true patriot, Falkrunn would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born several months after her mother was called into army service. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.
Motivation: An old rival family wants her found; and she wants nothing more than to rejoin the army
Flaws: Disease, Shy. Bonds: Poor, Military, Family. Occupation: Miller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 cp.
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