Artin Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey small hat and grey clothes. She sports silver long hair. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Artin was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted druidic powers by her dying sister.
Motivation: Sabotage a competitor; and find a way to reverse the transformation of her sister
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Nature, Family, Job. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 150 gp.
Serpent Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a perfectly clean shirt and pair of pants. Her red fur is slicked back into a classic pompadour. She has gleaming, smiling amber eyes.
Personality: Serpent is depressed about a lot of things. She tends to be a nihilist. Further she is a bit of a stoner and is frequently out of it.
History: She was born in the north, but her parents moved at a very young age to the south. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She's since become an addict/alcoholic.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Depressed, Addict. Bonds: Attractive, Immigrant, Nature. Occupation: Spice Merchant
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 4 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 390 gp.
Menny Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing right arm. She is dressed in a clean tan cloak covering her clean studded leather. Her moppish brown hair is in a traditional bowl cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father was a soldier and died while she was still young. Menny was left her father's suit of armor and trained in its use and care. She has worked as a Junk Dealer like her father before her.
Motivation: Wants to open a new tavern; and she wants nothing more than to rejoin the army
Ideals: Gifted. Bonds: Job, Slave, Military. Occupation: Junk Dealer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 5000 cp. 1 Darkwood Shield.
Gimurt Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears bulky grey painted plate armor. His black hair is kept up in a ponytail inside a broad hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Gimurt was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has money and likes to spend it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Persistence, Fighting. Bonds: Criminal record, Adventurer, Rich. Occupation: Bricklayer
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!