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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


River In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a robe, a symbol of luck around her neck, and a trident on her belt, and is pretty ugly. Her fur is short and gray. Her face is scarred and worn.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She plays an instrument quite well.

History: Born in a small village she learned the ways of the warrior from her mother. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for her.

Ideals: Fighting, Impeccable, Artistic, Gifted. Flaws: Ugly. Occupation: Weaver

Voice: Hollow voice

Attributes [hide]

River In the Morning, Female Tabaxi Cleric 1
Medium (5'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp. Obsidian (9 gp).


Social Check DCs


Millicent Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged woman has the majority of her body covered in plate and is in decent physical shape. She has done her best to style her brown hair to look like a famous performer. She has gleaming, smiling gray eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She is a ruthless business woman, a trait she acquired from her father.

History: Born in the east her family was never financially stable. From her teen years she was always beautiful and desirable, so people have always doted on her. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and retire the richest woman in the east

Ideals: Entrepeneur, Logical. Bonds: Attractive, Poor. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Millicent Wasanthi, Female Half-Elf Rogue 1
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 300 sp. Eye agate (13 gp). 1 Masterwork Common Melee.


Social Check DCs


Seraphina TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears red trousers with brown and black striped suspenders. She wears various colorful collared shirts. Her hair is short and chestnut. Her eyes are likewise violet.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is obsessed with a lost civilization.

History: Seraphina was raised in a hard working conservative environment. Seraphina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Expand her business; and many gnolls want her driven away

Ideals: Logical. Bonds: Attractive, Enemies, Adventurer, Job. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Seraphina TellPenny, Female Halfling Adept 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 8 (-1)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Average lock.


Social Check DCs


Thamior Sandoval, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with blue stripes complete with hood. His golden hair is braided into rings. He has a tattooed face.

Personality: He will rave to anyone who will listen. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: To prove his worth to the world; and he loathes his own lifestyle

Flaws: Insane, Impulsive, Depressed. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Thamior Sandoval, Male Half-Elf Expert 1
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 12 (+1)13 (+1) 8 (-1)15 (+2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 90 gp. 4 Tanglefoot bags.


Social Check DCs

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