Flask Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a pastel armored body suit, with a simple black line shooting up and back down. Her fur is short and red. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She receives visions of the future at random moments
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Flask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Flask. She has recently gotten a pet goose that steals things from people.
Motivation: She has decided she is irredeemable; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 4 (-3) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 800 sp. Pink pearl (140 gp).
Cloak Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His fur is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also is a firm believer in the manly ideal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Scribe father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and someone believes him a fraud
Ideals: Disciplined. Flaws: Impulsive, Disease, Insomniac. Bonds: Poor. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 7 (-2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Masterwork Common Melee.
Susannah Willoughby, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has wavy silver hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She can't help but pocket interesting objects she comes across
History: Susannah hails from a village terrorized by illithids. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and several ex partners dislike her way of doing things and want revenge
Flaws: Ugly. Bonds: Rich, Nature, Criminal record, Enemies. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 4 (-3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 sp.
Odo Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. He has styled his blonde hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to loving parents in a slum to the west. Cursed with a spirit at a very young age, Odo has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west.
Ideals: Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 6 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
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