Shautha Kelsey, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is greying and her face has many wrinkles. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a wizard, Shautha was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Shautha was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her brother
Flaws: Addict. Bonds: Attractive, Rich, Mentor, Enemies, Family. Occupation: Assassin
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 8 (-1) | 6 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: Azurite (14 gp).
Rimple Reese, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a blue collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, marred by beers. He has a black handlebar mustache and slicked back black hair. His eyes are amber.
Personality: Rimple is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in a small forest village. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his sister; and wants to have a good time and be beloved
Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Nature, Immigrant. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 220 gp. Sard (80 gp).
Sybil Colton, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is smooth and relatively long. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She is overprotective of those who hire her services. She is a great chef.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To protect her home.
Ideals: Gifted. Bonds: Poor, Attractive, Guardian, Military. Occupation: Masseuse
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 11 (+0) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Halimath Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. His blonde hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Halimath is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Extrovert, Gifted, Fighting. Bonds: Attractive, Rich. Occupation: Ruler
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.
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